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Old Dec 27, 2006, 10:10 PM // 22:10   #261
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My thoughts on HA atm are changing it back to 8v8 play. This is mainly because there was more variety in the build players played. in 6v6 play players are restricted alot more compared to 8v8. Right now in HA 80%+ of the time you see spirit builds, this showing that the balance in 6v6 is not at all great. i know 6v6 stopped alot of the spike builds, but during 8v8 players included counters to that in their builds such as the "Sb/Infuse" overall i just thought the variety was greater in HA when it was 8v8 and it kept the players from getting bored of facing the same old builds. Bring 8v8 back plz.

Last edited by streets101; Dec 28, 2006 at 03:45 AM // 03:45..
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Old Dec 27, 2006, 10:24 PM // 22:24   #262
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Quote:
Originally Posted by phasola
GvG/TA get new maps every chapter.
HA gets 6v6.
Sounds fair to me.
And now they have realized the error of their ways and are making an effort, so try and be more constructive.
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Old Dec 27, 2006, 10:30 PM // 22:30   #263
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Looks like it's pretty overwhelming about new maps and going back to 8v8. I have to agree on both points. Oddily enough gaile had said when they changed over that 6v6 was the outstanding majority (most people had good things to say about it), so i wonder where all the reverted ideas came from?

Personally i think gvg should have 8v8 and 12v12 level competitions, but thats for another thread
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Old Dec 27, 2006, 10:36 PM // 22:36   #264
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Quote:
Originally Posted by streets101
My thoughts on HA atm are changing it back to 8v8 play. This is mainly because there was more variety in the build players played. in 6v6 play players are restricted alot more compared to 8v8. Right now in HA 80%+ of the time you see spirit builds, this showing that the balance in 6v6 is not at all great. i know 6v6 stoped alot of the spike builds, but during 8v8 players included counters to that in their builds such as the "Sb/Infuse" overall i just thought the variety was greater in HA when it was 8v8 and it kept the players from getting bored of facing the same old builds. Bring 8v8 back plz.
6v6 robbed me of my sb/infuse spot, which got me about 85% of my tiger.

8v8 please.
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Old Dec 27, 2006, 10:40 PM // 22:40   #265
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Quote:
Originally Posted by God Apprentice
I get really tired of reiterating this: Flavor Of The Moment builds will always exist.ALWAYS. I'm not saying I represent the "population". But having played HA for a while, I'm stating mere fact.
And that's the way it is, uh.
FotM's aren't even per se a bad thing. As someone posted, for a long time there were two HA communities. The hardcore community and the casual one. The hardcore hoped to get to HoH and hold for many hours, the casual would find it exiting to get to the fourth map. As long as the player base is big enough both communities can co-exist next to each other. So-called 'FotM's' help increasing the casual player base. Both communities need to be big in order for them both to work, so this is a good thing.
Quote:
Originally Posted by leeky baby
i want 8 V 8 bk


6 V 6 is so boring
Great man, that's exactly what we need.

Gaile, A-net, I'd like to ask a question. Are you at the moment at least seriously considering the re-implementment of 8v8? I'd really like to know. I know you said the hero limit was the first in a series of changes (not sure on the exact wording), but I'd appreciate a more specific answer if possible.
I think on this thread some very good suggestions have been made. I was going to post some of my own, but none of them are better than the ones already made. I specifically like the idea of random objectives on your way to HoH. I'm not sure on changes to HoH itself. (kicking the winning team back to UW after a win doesn't sound right to me)

And I might be a little late with this one, but merry chistmas everone.
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Old Dec 27, 2006, 10:45 PM // 22:45   #266
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8v8
- 6v6 isn't as much fun IMHO.
- the main reason people loved 6v6 was the double fame

old maps
- return broken tower to 1v1
- return burial mounds(who cares if you can run around, nobody!)
- 3 way HOH is an improvement so that should be fine
- there's no reason to mess with this stuff

new maps
- more 1v1 maps
- perhaps a VOD element to scarred earth


leader options
- the ability to see skills/attributes that you're team has(in a gui format)
- the option to allow skipping or force no skips so you have the option of more fame vs more chances at halls.


...
Also the skills/equipment gui's need to be merged into 1 area instead of 3.
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Old Dec 27, 2006, 10:46 PM // 22:46   #267
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Quote:
Originally Posted by Thomas.knbk
Gaile, A-net, I'd like to ask a question. Are you at the moment at least seriously considering the re-implementment of 8v8?
An answer to that would be like a party before finals: kickass.

Then again maybe anet realized they screwed up and just doesn't care anymore. Who knows.
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Old Dec 27, 2006, 10:47 PM // 22:47   #268
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Well, seeing that most of this thread isn't so much about sharing thoughts of improvement as it is just ranting about why 8v8 is better, repeatedly, hoping that repetition will help anything -- which it probably won't.

I don't know how to make a poll on this forum, but I made one here if you really want to go vote on it. Right now there's 64 votes.

Should HA be 8 verses 8?
Option:Yes Votes: 53 Percent: 82.81%
Option:No Votes: 8 Percent: 12.50%
Option:I do not partake in HA enough to properly assess this issue. Votes: 3 Percent: 4.69%

That's what it's at right now. Not really enough to get a great idea of what everyone thinks. But it's fairly evident what people that have voted think.
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Old Dec 27, 2006, 10:57 PM // 22:57   #269
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Quote:
Originally Posted by Bacon Goes Monk
An answer to that would be like a party before finals: kickass.
Well, I just want to know if they're at least considering it. If they say beforehand that 6v6 is going to stay, then that could prevent me from making another ZoMg 6v6 suxx0R!one1 post.
Seriously, it could have me either convince them why 8v8 is better than 6v6 if they are, or focus on the other changes (maps etc.) if they are not.
Quote:
Originally Posted by xcutioner
Also the skills/equipment gui's need to be merged into 1 area instead of 3.
I'm not sure I understand. Isn't the GUI completely costumizable?
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Old Dec 27, 2006, 11:09 PM // 23:09   #270
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The thing about this thread almost everyone want new maps without getting rid of any but they dont want any map skips. this is just not possible without higher maps having ppl just sitting around waiting for some1 else to get to them just for them to lose or wait for another team.

about the 8v8 vs 6v6 I say make tombs of the forgotten kings (since it's been farmed to death anyway) into a 6v6 tourny. Then make a new HA with new maps and new HoH (8v8 keeps hero title since it was 8v8 longest).

However, I understand that this is most likely impossible and would upset more ppl and would be flamed, but this is MHO so do what ever you like all mighty guild wars kings
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Old Dec 27, 2006, 11:41 PM // 23:41   #271
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bringing back 8vs8 in HA will result to lots of nerfing and making skills useless (coz the people who want 8vs8 back are the same people who whined vs iway, vim, eoe), unless skill balancing will only be based on GvG settings.

Last edited by tomcruisejr; Dec 27, 2006 at 11:43 PM // 23:43..
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Old Dec 27, 2006, 11:44 PM // 23:44   #272
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ok, i never played 8vs 8 much, with all the iway and "omfg, bloodspike we will pwn", but with 6vs6 i find it has well become worse off, for starts theres this heroway ( ok i know it was nerfed) but still thats 2 more NPCs, and 2 less REAL people. then theres this fact that u cant use 1 build to get u al the way throguht to HOH, unless ur fighting the same build over and over again. theres no stabability. where as in 8vs8 u couls include a e/mo with divert hexs to A deal dam/ward and remove hes vs a hevy hex build. here u cant u must rely on inspire hex/holy val.

also bring back burial mounds and keep borken tower as a 3 vs 3, but make it at alter point, if it went 1 vs 1. it would be a anilation, but with some alter in the middle

yes i agree with xcutioner that most ppl loved 6 vs 6 because of the double fame, but if u where to do the same to day, u would get the turn up as most of the old HA's now play WoW or what ever so wouldent come back jsut for a 1 off or mabey ever . well tbh i hope that HA goes back to 8vs8, but its not the end of the world ifit doesnt as people have learnt to live with 6 vs 6
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Old Dec 27, 2006, 11:45 PM // 23:45   #273
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Some more suggestions I've been thinking about:

The Underworld

- Enlarge the playing area some what, there are far too many choke points on this map, and the fact that one team HAS to run through one at the start is frustrating.
- Add a VoD mechanic after 20 minutes, the same style of VoD as GVG.

Burial Mounds

-Reinstate it
-Remodel the playing area, bring the obelisk into play in the centre of the map to make it an actual threat.
-Increase damage dealt by the Obelisk to 100 per hit to make it an actual threat
-Promote the idea of an HA semi flag runner (again requires 8 player slots)
-Add VoD

Broken Tower

-Two teams only please, three teams on any map turns into a mess, teams often get to know who the good HA guilds are and gank them at the start to lower the threat.
-Whilst your Ghostly holds the alter you still get a morale boost every X seconds.
-Capping the alter works in the same way alliance battle alters work, i.e. the team with the highest number of players on the alter adds extra arrows to their capping bar. This must not count spirits, pets, minions and so on.


Scarred Earth

-Remove the levers, for the same reason 3 teams shouldn't be playing broken tower. It's ridiculous that if I'm team red, and I'm beating team blue, and team yellow finishes their match, they will just gank me because I'm the superior team of the two.
-Upgrade obelisk in the same way as Burial mounds, this obelisk will force teams to either play in the choke or run flags.
-Add VoD, make all the gates open at VoD

Unholy Temples

-Whilst carrying the relic, the holder gets the "aura of the relic" - "As long as you hold the relic, all adjacent foes take X damage every second". This will eliminate games where nothing happens but bodyblocking, but bodyblocking will still be a viable tactic if your team is ready to deal with the damage (i.e. cycle healing seeds.)
-Premote the use of snares, speed buffs and so on. I guess this would require 8v8 due to lack of skill slots in 6v6.
-Fix the rubberbanding issues that were introduced with a recent update, these issues are global to the game and entire teams are getting them at a time. Basically, you will see yourself moving across the map, holding the relic, and when you get to the other side your ghostly dissapears. Everyone else sees you bodyblocked somewhere.
-Add an alternative path to the opposing teams relic, the bridge would have worked nicely but there Z axis bug basically turns running under the bridge or over it into the same path.
-If both teams have the same amount of relics with the timer hits 0, sudden death occurs, the next relic cap wins.
-Add VoD Mechanic

Dark Chambers

- Everyone I know likes this map, it has a nice combination of avoidable chokes, raised ground, large open areas, a map to look at when designing new maps.
-add VoD mechanic.

Courtyard

-Personally I dislike 3 way maps of any kind for the reasons I've already stated, however I do think there needs to be at least one in there seomewhere.
-Alter capping should be based on alliance battle alters once again.
-Ghostly heroes should not be required to cap alters, but should give the team a morale boost if they have their hero on the alter and the alter in their possession for X seconds.
-Over defensive builds will need to pack offence to be able to cap the alter, as no kills will mean the alter goes neither way (alliance battle system.)

Sacred Temples

-Nice strategic relic map, multiple objectives, necessity to split.
-Remove the ability to block a whole path with just one person.
-Add the "Aura of the relic" discussed above.
-If both teams have the same amount of relics with the timer hits 0, sudden death occurs, the next relic cap wins.
-Add VoD Mechanic

Hall of Heroes

-As suggested by Nico, cycle the objective of the halls, add more maps of all objective types and force teams to be able to consistently win all styles of play to hold halls.






-Change back to 8v8 >:|
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Old Dec 28, 2006, 12:28 AM // 00:28   #274
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Quote:
Originally Posted by tomcruisejr
(coz the people who want 8vs8 back are the same people who whined vs iway, vim, eoe)
Uhh wrong...I actually liked facing iway,eoe and vim, they were easy fame. This includes the r9+ iway groups and the 2 iwayers that post on this forum. We ran balanced and just had decent builds and smart players. I dabbled a bit into HA last night and with 6v6 you are so limited to what you can run.

[EDIT: Do not bring specific guilds or players into this - JR]

Last edited by Bread Fan; Dec 28, 2006 at 12:54 AM // 00:54..
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Old Dec 28, 2006, 12:31 AM // 00:31   #275
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Its way too late now...just look in HA and see that the casual/noob/have a life community pretty much completely collapsed, just as I thought it would a year ago.

It has gotten to a point where 49 out of 50 groups are all demanding rank of some sort or is a fotm faming group, even if you want to go pug unranked you need to go on prime time or else you won't even find enough unranked people to go with, and in similar matter can't find enough good people to add to friends list either. Party search does **** when the whole list is RX LF RX+ grp and nothing else.

What we have left is all the "more fortunate" people who started early nitpicking at everything about HA threatening to quit/don't come back when in fact the backbone population of HA already left way before hand.

What ANet should do is change HA to please the dedicate players then focus on getting more new people into HA BEFORE the complaining about too many hall skips and that groups are only fotm fame farm and are boring...and threaten to leave yet again...
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Old Dec 28, 2006, 12:35 AM // 00:35   #276
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Quote:
Originally Posted by Phoenix Ex
Its way too late now...just look in HA and see that the casual/noob/have a life community pretty much completely collapsed, just as I thought it would a year ago.

It has gotten to a point where 49 out of 50 groups are all demanding rank of some sort or is a fotm faming group, even if you want to go pug unranked you need to go on prime time or else you won't even find enough unranked people to go with, and in similar matter can't find enough good people to add to friends list either. Party search does **** when the whole list is RX LF RX+ grp and nothing else.

What we have left is all the "more fortunate" people who started early nitpicking at everything about HA threatening to quit/don't come back when in fact the backbone population of HA already left way before hand.

What ANet should do is change HA to please the dedicate players then focus on getting more new people into HA BEFORE the complaining about too many hall skips and that groups are only fotm fame farm and are boring...and threaten to leave yet again...
There are a whole bunch of other threads out there for people to cry about rank elitism in.

Fact is if you can't find a group, you're doing something wrong. I don't need rank to get into a rank 9+ team, I have the experience to talk and hold myself the right way, I could just lead one if I couldn't get into one as well. If you can't do this, you have no place in that group anyway.

Leave this thread on topic, it's about improving HA, not about whining that you don't have the drive to get yourself some rank, HA was high level pvp, if you wanted stroll in stroll out PVP, RA is for you.

And good job suggesting anyone with a rank has no life, no wonder you have no team :/
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Old Dec 28, 2006, 12:45 AM // 00:45   #277
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Quote:
Originally Posted by tomcruisejr
bringing back 8vs8 in HA will result to lots of nerfing and making skills useless (coz the people who want 8vs8 back are the same people who whined vs iway, vim, eoe)
Why do you make such generalizations?

Do you really think think every person who wants 8v8 complained about IWAY, Vim etc.

Well if u can find a single post of me complaining about Vim or Iway you can get a cookie.

This type of post isn't constructive its a blatant attempt to annoy people who want 8v8 back for genuine reasons.

Also some myths are being posted against 8v8 without any thought

Myth 1) 8v8 will encourage the same teams to constantly win halls.
This happens at the minute anyway under the 6v6 system there would be little change.

Myth 2) 8v8 will encourage more flavor of the month builds.

This I find shocking, FOTM are everywhere at the moment and will always continue under the 6v6 system because it is hard to make a build with only 6 people to do everything you want to be able to do. As soon as one team uses a new build successfully it is copied incredibly fast. Yes this happens under 8v8 but 8 man builds are easier to make so not as many people resort to coping builds.. Paragon way, jagged bone way, steady stance etc all came under the 6v6 system. For people to seriously suggest that 8v8 will encourage FOTM as if it doesn't happen at the moment is ludicrous. I mean when paragon way was at its height almost half the teams making it to HoH were paragon way with little offense. The result was that the holding teams hero had to die of natural causes/heart attack/act of god for anyone else to cap.
(oh 6v6 did NOT kill Vimway it was the nerf on the skill itself)

Myth 3) 8v8 will cause people to shout for skills to be nerfed.
How did the 6 man paragon way finally die out , Anyone remember that nerf on Incoming. (That 6 man build). People will always ask for nerf on skills regardless of how many players are on the team.

I admit that it does take slightly longer to form an eight man team than a 6 man team but I feel it would be worth the effort. 8v8 will allow more flexibility in builds. At the minute you can choose offense or defense with almost no shutdown it most builds. There are so many skills in gw and the 6v6 limits the amount you can take in to the point where huge amounts of skills are never seen. To a smaller extent the entire mesmer class is going to need more help than the pandas soon just to keep alive in HA. I know not every skill in gw will be used often in gw (there are far to many obscure ones requiring just the right build/circumstances etc) but 8v8 would bring back far more and make the game interesting again.

Oh almost forgot the best myth.

Myth 4)Everyone who wants 8v8 back plays iway/Vim/bloodspike.
Im not even going to take that one seriously enough for further comment.
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Old Dec 28, 2006, 12:47 AM // 00:47   #278
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Quote:
Originally Posted by tomcruisejr
bringing back 8vs8 in HA will result to lots of nerfing and making skills useless (coz the people who want 8vs8 back are the same people who whined vs iway, vim, eoe), unless skill balancing will only be based on GvG settings.
Its so true. The same people who whined zomg get rid of teh IWAY and blood spike!111 are the same people crying to bring them back (via 8v8). Well I hope you guys learned your lesson. Cry about IWAY and B-spike, anet listens and gives you 6v6... okay, not all of the people that want 8v8 complained about IWAY/b-spike (myself being one of them) but a lot did...

Anyways Djinn Effer's post on page 8 = win. Tiyuri's posts are good too. If there changes were implemented I'd be happy so no need to make a repeat post...
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Old Dec 28, 2006, 12:50 AM // 00:50   #279
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Quote:
Originally Posted by Djinn Effer

I don't know how to make a poll on this forum, but I made one here if you really want to go vote on it. Right now there's 64 votes.
I think one poll is enough, and Im encouraging everyone to register there and place their vote. Im not a big fan of polls, and they arent really representative, but this one is already created, so lets be sure that our voice is being heard there as well.

Quote:
Originally Posted by Yunas Ele
Its so true
This is compleatly untrue. I, or ANYONE from my guildies, who also posted in this thread NEVER complained about IWAY or other builds. Please, stop generalizing, and pushing the thread offtopic. If you really have to talk about iway, create other thread for this purpose.
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Old Dec 28, 2006, 12:56 AM // 00:56   #280
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Quote:
Its so true.
NOT. It's true that i didn't really enjoy figthing IWAY, but IWAY & B spike > the current HA anytime.
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